Build up artillery. There are quite a few âcheesyâ strategies that you can utilize in order to become pretty powerful before 1939. Use the CBs that gives you to clean up the rest of the Chinese minors. The best way to learn how to counter a Nation's forces, is to learn how to play that Nation. Ways to make that happen: TAC bombers (if you did the research for TAC 2s) to hit their airports, seize the airport in north west Borneo and Andaman, have better planes than them. Keep the Japanese at bay and support your Allies! Japan isn't too bad for fuel if you play historical, as the Soviets will happily sell you all the fuel you need and are one sea zone away, making it very easy to protect your convoys. decisively defeating china in this war will be crucial to your future industrial and military build up. Fire control above 0 reduces reliability (crit chance is multiplied by the reciprocal of reliability). Yes. ... Tibet would be child's play and after you conquer them, move your troops ot the border with Sinkiang. If the allies sink your convoys, it's GG. This should be roughly simultaneous with the finish of Marco Polo. Rejigger as necessary if Allies have convoy escorts or sub hunters in an area. Need techs to protect convoys and detect subs: sonar 2, spotter planes 2, on time or ahead of time radar, depth charges on time. That sounds pretty good, especially putting the tank in my infantry division, thats one thing i always forget/ignore. Has worked 2/4 times for me. Few foci necessary, SHBBs start partially constructed so they're ready in 1940, and they tank super well for your fleet that will be entirely screens thereafter. Compared to the rest of the world's countries, the option to have a total of 6 slots is almost unique.The Democratic path of the National Focus Tree ends with Scientist Haven. Raj is the Soviet Union for Japan, you are the nation that has a easy early game all the way until 1941 when you are forced to deal with the Japanese and hold them off. When Romanian oil is cut off as they join WWII, use Iran and Venezuela to fill up your reserves (roughly 2 million units of fuel) and only train new ships and planes. Guys...the HOI4 Multiplayer content has been lacking the past few days...Nothing is happening, no memes are showing up and games are ending way too quickly. As soon as Romania has fighter 2s, license them and start researching. I just CAN'T BEAT CHINA. The Ultimate guide to PRC in hoi4. What's your division template? Secondaries reduce light attack piercing, CL battery 3s cost steel per battery, armor 2 does nothing but slow you down (hit chance is hit profile modified by visibility/speed), armor 3 can be useful if the enemy makes good CLs. Spend XP wherever possible to speed these up. Then we're going to spam cheap DD 1s and spotting CLs until we have better tech. Patrol/strike force should be 7 groups on patrol, 3 on strike force. Before you start the war you need one field marshal with the originization first 2% reinforce rate perk. If you take the Dutch East Indies and Singapore, you've basically won the game for the Axis as you now have 70% of the world's rubber. Other two slots are working on construction and concentrated industry, up to half a year ahead of time is acceptable. Convert 23 of them to your 14-4 template and 24 of them to your 20 width template. Yamashita (engineer guy) will lead the attack on Singapore so he needs infantry expert and as many levels as possible. Any extra research slots can be used to buff up medium and light shell damage (for our CLs) and torpedoes (for subs and ships, tier 2 launchers are just fine). They have Army Corruption and a lot of other stuff, but I just can't ⦠Then go down to Marco Polo, if you're having trouble with China go for Supremacy of Will after, if you're beating them easily get the naval NFs. 1) Game version - Observe that the graphic shows game version 1.5.4 and checksum 1503. Get 2x24 armies + and max amount marines. If your entire navy is wiped but you're somehow left alive, build battlecruisers with 2 guns, 1 plane, armor 1, and a mix of secondaries and AA. You might be wondering, am I really expected to have 200ish ships dedicated to just convoy protection? Start researching the Zero as soon as fighter 2 finishes. Duplicate it when it is 28 width infantry, use the XP from continued training of your 50 width to make that 28 width into a 40. Fightin' CLs - 4 or 5 light cruiser battery 2s (based on tier 2 or tier 3+ hull), 1 spotter plane 2, AA1, armor 1, fire control 0, best engine/radar, no secondaries. Double what China has. Works well, just wait for attrition to kick in. The nation had long been practising a policy of neutrality, but with the upcoming German threat it has decided to remilitarize the nation, although far too late. Convert more of your 2 width divisions to 20 width and train them when you need to fill the line, make more cav when you start hitting resistance. Take all your subs in one task force, split them into 10 groups, tell them to convoy raid 12-15 different sea zones. We need at least 60 torpedo attack so they one shot convoys, max detection so they aren't detected by enemy ships (detection chance calculated based on enemy detection - your detection, if yours is higher the subs dive before being found). After that, go industrial national focus and build up your fleet and naval air force(carrier groups). If I stop attacking to reinforce, won't they reinforce too? If you go to war before the port is finished, just move 12-18 of your 14-4s instead of the full 24, delay the attack a little bit but avoid attrition. Basically every DD and spotting/ASW CL that you build will be assigned to one of these orders. You don't even have to start war with China until 1937 to follow history. If possible don’t escalate the war to slow down America. So that's why I need to know 5 points reliability with no other upgrades gives your pilots a chance to smash into the enemy ship, swim to shore, and reassemble their plane. Go to limited exports before you declare war on the Allies. I suggest stop attacking pull 1/2 armies of the line and plan a naval invasion behind them. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. It's even better if it decides to attack your troops at Beijing because they'll suffer heavy loss against entrenched Japan divisions. u/28lobster ! Need one spotter plane to improve positioning. It's also the last thing Japan needs and between you and the United front, Japan gets squeezed to death. We're also assuming China is a halfway decent player not an AI and cannot subjugate the warlords and Japan can not send volunteers to Spain. Thanks for the gold and best of luck! I don't remember its name but starts with a G, Border incident focus, puppet China focus. Ally Germany and might be declaring on UK soon. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. That way you can invade China from the south and north. Land doctrine almost finished (spend that army XP! Ok guys I moved all my hoi4 files into a thumbnail drive. By the end of the China war, you want to be ahead of time on construction and concentrated, on time on fuel refining and production efficiency. Launch a naval invasion of the homeland from German ports without calling them into war. Please leave it in the comments.Want to chat with me or just wanna have a discord to chill in? Press question mark to learn the rest of the keyboard shortcuts. Immediately escalate the war once then attack if China has relatively few divisions on Beijing. Hopefully in HOI4 it will be easier but I doubt it. HOI4 canât accurately depict sieges, morale, or determination of troops, supply lines, culture of countries depicted, tactical doctrine, rations, political popularity, research, or the will of the populace. Use the marines to naval land behind Beijing. Purge the Kodoha Faction Branch Building mils to beat China is shooting yourself in the foot later. Focus on infantry armies (use bikes for fast forces instead of tanks or motorized) so your air force and navy get the fuel they need. Max radar/torps/engines. Use your 10 cavalry for naval invasions. https://imgur.com/a/9sDs4Gl Thanks again! British Raj is tough nut to crack, I form front line on Chinese border and French IndoChinese border, using marines to land in ports behind their armies to cut their supply lines. When you get the 5th tech slot, this is where the "get the Zero by focus" build from my preferred super heavies strat. https://imgur.com/a/9B3SLG5 But, Army Corruption is gone and I don't have much equipment now, what can I do?!! It requires Waking the Tiger. This HOI4 MTG Japan guide will cover everything you need to know regarding naval and land forces after the man the guns update. Subs - don't make them until you have radar and subs 3 researched. So, this is what happens: When I try to naval invade shandong, I can, but they just push me back. With its newfound power, Japan sought to make up for its lack of resources by securing them overseas, through invading neighboring nations, starting with its invasion of Korea in 1895, the First Sino-Japanese War in 1894-1895, where Japan conquered Taiwan. Battle fleet - Literally everything else. We also need sub 3s. It may be a good idea to become familiar with the information displayed, the various button and tab names, and the functions of those buttons and tabs before clicking the game Play button. Convoy escort can just be 10 groups, roughly 1 spotter and 5-10 DDs per group. That's right, kamikaze is technically a hard to pass reliability check. This is the most important part of the game. National Focus order-- > Purge the Kodoha Faction; Guide the Zaibatsus; National Mobilization Law; Nationalize War Industry ; National Defense State ; Army Expansion Law ; Army Expansion ; Supremacy of Will ; Greater East-Asian Co-Prosperity Sphere ; Marco Polo Bridge Incident ; Spiritual Mobilization ; Coal Liquification ; The Manchurian Project ; (nothing more). Getting the iron and industry of the Guanxi Clique by naval invading them the moment they join China is a good strategy. Same with Shanghai, and with Guangzhou. Duplicate your starting division, one division train and continue adding infantry battalions until you have a 50 width training template. Spotting/ASW CLs - 2 or 3 planes, 1 best depth charge, 2 guns, AA1, armor 1, best sonar/radar/engine, no secondaries. So, I'm trying to play as Japan, and.. It's going to be used to bombard Singapore and escort invasions to Borneo/Java/Sumatra. China is too strong. After that subdue warlords, but only the southern, Guanxi Clique, is worth your time, in my opinion. I pick super heavies, the Zero is acceptable but not as good imo. But we're not going base strike. Save scum until they give you concessions if you want to make it easier, I think they pick that option about 15% of the time. Last thing you need is a multi-front war. Only problem is that they won't let me download steam. General traits - since I just said to spend it all before China war, I should note that's not entirely true. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I decided to go full out Navy, building a ton of ships, modern carrier planes. Note: I havenât played Japan in multiplayer, but I will advise based on what Iâve seen and played against. The USA starts in 1936 with four research slots, and can acquire two more slots from its National Focuses - Scientist Haven and either American Institute of Sciences or Scientific Research & Development Office. 14-4 inf-arty with support recon, engineers, Arty, logistics, and signal. Don't forget to cancel the licenses after. 4 carriers total in this fleet (you have one starting carrier with 20 deck space, leave it in port or in one of your convoy protection strike forces, you'll replace it with the almost finished at the start Akagi), no more than 4. I hope you have some good Tips for me where to start and what to focus on ⦠R5: This is how I organized the Imperial Japanese Navy before the Sino-Japanese War begins. Focus the ports and make sure to garrison them. Seriously, best air designer in the game. When you finish construction 2, get the production efficiency tech and use the concentrated 2 slot on logistics company. Do it twice with the same general for the invader trait, do it directly on to a port so you guarantee it's guarded. This time Tommy will show you the ultimate strategy for Japan in multiplayer! And, am I going to do that naval invasion with a whole new army or I use one of my armies? Mitsubishi before the Zero, air superiority guy if you're air con, Sasebo naval arsenal after you start constructing the SHBBs (you can go Kure arsenal right before the SHBBs start if you have the extra 75 PP). After that, you are pretty free. You lost more men than China? You want the battlefleet permanently under manual control. Take Spiritual Mob or extensive conscription for manpower. Finally make sure to have carriers with lots of naval bombers. Convert your 50w training division to a 14-4. With Beijing, I can get it, but I can't go further. You want to be guarding like 7 tiles, 10 once you've seized the Dutch East Indies. The Second Sino japanese War is the primary event of the early game of Japan. By now, youre well on your way to world domination, just keep up your naval strength, carriers ftw, Yeah dont want to do that, and im definitly not savescumming, not really my thing, BUT i am apparently a lucky bastard, because they gave me the three states on first try :). By the way, I created a new template, I changed my first army division's template to the new template I made and I'm doing really well, but now I don't have enough guns to keep fighting! Thanks so much for the tips, the naval invasion in Beijing actually worked!! Keep your fleet under and please fighters at all times, have those fighters on air superiority and kamikaze (if rules allow). Right after this you can begin your offensive arrow. Since you can't send volunteers, delete all your divisions except one if your large infantry template. So I decided to play as Japan. National focus on industry first. You should be able to beat China with your starting mils, and advantage in templates/generals/air force/Ichi Go vs army corruption. You should have started your naval techs (priority on sonar 2, spotter plane 2, decimetric radar, and depth charges 2) and kept going with air tech (use the 100% research bonus on fighter 3s if rules allow). Difficulty: Intermediate They can actually become aces doing this. Declaring on Netherlands early via southern expansion and taking the East Indies solves oil supply problems for near future and rubber problems for the rest of the game(800 rubber on one island). To make it easy take over the chinese nation state below China. Stupid, memey, waste of air XP; don't bother. Beyond that, the world is your oyster. You want to get as much tradebacked oil from Romania as possible (don't forget to cancel the starting two oil from the US) and constantly train your navy and air force when you have oil. To improve the result, you can plan naval invasion, 2-3 division each to Shanghai, Guangzhou, and the ports in between. Thanks again! Reliability does matter for one thing though: kamikazes. I just CAN'T BEAT CHINA. Nope! China uses almost exclusively unsupported leg infantry, so the soft attack boost you get from artillery wrecks them. Are competent Japanese war is fully escalated, push and kill China was thinking about trying game! Use as Japan, and be wondering, am I really expected have! Decided to go full out navy, building a ton of ships, modern planes! 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