Good weapons for a Hunter? It has a lot of straight damage buffs and a lot of s-atk. Before you play hunter, think first if you plan to stick with the class and use 13*s of its weapons. Etoile is the tankiest with solid damage, Fighter gives a ton of damage when bossing (esp speedrunning), and Phantom has the best utility while having access to techs, but has the least damage of the three. Hunter/Summoner is serviceable compared to braver or bouncer but still not recommended. keep in mind the names of skills will be different from NA servers as this is based on the fan translation from the JP servers and all 4 pages assume level 95 Cap. As for the Gunner's side of things, the build is focused on maximizing Damage and Mobility, which supports the Class's dynamic playstyle. Starting at 5:00 p.m. PST and lasting until February 8, 11:59 p.m. PST, players that signed up in the Xbox Insider Hub will be able to set out on their journey in this long-awaited MMORPG. For players starting out, Hunter (Hu) is the almost-universal subclass. Only users with topic management privileges can see it. Once you hit level 20 you can select a subclass. Lots of damage boosts with the Fury and JA skills. So you look at the Bouncer skill tree, and what are all these terrible-looking skills like Aptitude Up 1? The sub class skill tree is built with keeping in mind that it will need to be leveled as a main class eventually. It is officially most strong class in PSO2 (producer even quoted "class balance is at best where Force is bit more stronger than other classes") because Force have fire power, able to heal and got good dodge move. Your browser does not seem to support JavaScript. (At least until Etoile) This build you can either do a defense Mag (100 Range defense and 100 Tec Defense) or you can just throw on a +200 MEL Mag. Until that class releases though consider a sub that'll either give you additional mel power for glass canon power or something that gives you tech use for access to the support techs. You don't need a Guard Stance build early on as monsters don't hit that hard at lower difficulties. The points put into craft mastery can be taken out and put any where you want. It has a lot of straight damage buffs and a lot of s-atk. Poor T-ATK and poor tech damage multipliers will be a problem for tech usage, though. This build is very simple you walk around and scream at everything. So don't just jump straight into it like that. You just might take a few more levels to equip a weapon. There is a lot of preference choices (especially for Fighter Sub) so keep that in mind. But I understand Ph has interesting traits. If you wish to use the Bouncer Jet boots for mobility and support skills. Best Skill Tree + Sub-class for Hunter (Sword Main). Phantasy Star Online 2: The Best Classes For Beginners. Summoner Guide Pt.1: Skills Or Archer! Not a build I myself will be using but it's something different you can try out. If you want an optimal build for dpsing with sword and you plan to main hunter (aka only play it as a main class or willing to buy a second tree for subclass purposes) here is the main tree and 3 sub class trees I highly recommend you try: http://bit.ly/2SFIXVw. I would also like to know what the best sub-class would be best for my selection. Hunter, the universal subclass. ... best subclass for hunter provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. Hunter is the obvious choice since it boosts Striking and Ranged damage to a high degree with very little drawback. Want to know how to get Subclasses in PSO2? New comments cannot be posted and votes cannot be cast. It’ll… Read More »PSO2 Dual Blade Bouncer Guide Pt.1: Skills It packs survivability skills, good bonuses to Striking-based attacks and above average bonuses to Shooting-based attacks. You can even use all-class Hunter weapons just like Fi/Hu. Our recommended setup was made for a level 75 Characters (the current cap on the English/North American server) with the Braver main class and Hunter sub-class. I'll check it out later and save it for the Open Beta. It's just an issue of going out of your way to farm for the really good Multi Class weapons. Activate Fury Stance for an always-on damage bonus (1.32x) Perform Just Attacks to get JA Bonus and Fury Combo Up (1.33x) Total bonuses: 1.76x The only damage that comes from this is the Summoner's Mark skill. Lastly I like to take both stances critical skills because crits will deal 100% of your potential damage, so its nice to gain the occasional critical hit. ... Another huge benefit to the Hunter for a beginner is that it can be a strong choice of subclass for a lot of other classes. As a JP player I'm very satisfied with the combination of Hunter/Etoile. But yeah, if you don't really plan on sticking to hunter weaps you ought to main FI and sub HU instead; HU offers a lot of subclass versatility, while FI is pretty OP with its main class-only skills. PSO2 Summoner Guide Series. Here we go over all of the weapons hunter uses, how the focus works for each, benefits of blocking, and it's two stances. This series is here to help. Instead of supporting how about just flat out slaughter. Our recommended setup was made for a level 75 Characters (the current cap on the English/North American server) with the Gunner main class and Hunter sub-class. If you have no intention of using Bo weapons (Of which 1 sucks for hunter main and the other offers nothing that Bo cannot do better as the main with Hu as sub), then Bo is 100% pointless, offering nothing that another class cannot do better. Our recommended setup was made for a level 75 Characters (the current cap on the English/North American server) with Fighter main class and Hunter sub-class. While Hunter makes the build extremely tough, Fighter ensures that being tough comes with the ability to punch back. Hunter, Ranger and Force are pretty dead as subclasses – most of their skills will not work. Hunter is one of nine playable classes in Phantasy Star Online 2. Hunter. They’re pretty close, but Fighter increases non just attacked moves too so Gunner (stylish roll arts), dual blade Bouncer (animation cancelling with photon blade fever), and Summoner would be more noticeably stronger than other main classes when using Fighter sub instead of Hunter sub. Luckily enough still getting the stances from either or both class's will add extensively to your stats. Bouncer and Techer do not seem to be worth the expense, but if all pets are Light element, these subclasses can be swapped in during major Emergency Quests, like Mining Base Defenses. Su is also viable, but you end up depending too much on Point Assist. The stat differences aren’t going to make such a big difference. Because of the lower amount of points available to spend, you should spend just … PSO2 Builds Guide by UnLucky Welcome to the build guide, your one stop shop on every permanent decision affecting your character’s performance! Sword is pretty popular; while Partisans find a lot of subclass use for Techer, but is by no means useless. For Fighter Sub I took a few points out of flat stat passives for Chase advance and Crazy Heart. Techter/Hunter the Best Support Build - presumably the best Support build in PSO 2 with solid Melee DPS and survivability, making it a great pick for team play PSO2 Main Class/Sub Class System After reaching level 20, you will be able to obtain the Sub Class License, which will allow you to select your Sub Class. Tanking is also not a thing in pso2. kind of depends of what you want to do for damage Techer is the best choice because the elemental mastery and pp regeneration, if is for survival Hunter will be the best choice but you get much less damage from it, Phantom is also useful because the short charging time and not having to deal with the speed reduction while charging but you sacrifice part of the elemental mastery The big benefit to Hu are tech arts, stance, and PP slayer - all of which are extremely easy to maintain as HU and offer far superior damage to anything Bo offers. But now have a bow to take care of those pesky out of the way weakspots. 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